Code Readability vs. Code Golf

All developers aim to achieve expressiveness in their code. Which is to say we strive to ensure our code is readable and that we make efficient use of our code so that things are not repeated and the behaviors of interacting objects or functions are clear and easy to understand even for a new developer who has never previously seen the code base.

But sometimes, "expressiveness" can come at a cost. Having readable code means different things to different development teams. But a clear sign of unreadable code (no matter how much IDE screen real estate is saved) is something like this oddly nested structure of if statements.



This code is pretty objectively horrible no matter how you slice it..



If no other developers can understand your code, it won't matter how elegant your code is; it will become difficult to find people who can quickly read it, understand it, and change it. Lacking such ability to transfer the codebase knowledge can turn a great piece of software into millstone for an organization once all of the original developers have left the building.

So in comes my (*biased) opinion of code golf and how it impedes code readability. It's neat and a fun way to enhance your programming skills and knowledge of a language or framework; but it serves as a terrible template for producing readable code that your colleagues can fairly easily look at and understand, or at least debug and determine how the abstractions interact and what pieces of functionality are contained in (or spread across) which files.

Code Golf: https://code-golf.iohttps://codegolf.stackexchange.com  (have fun, you can learn lots)


ASM, clear for some developers; not most:
             global    _start
             section   .text
_start:   mov       rax, 1                    ; system call for write
             mov       rdi, 1                    ; file handle 1 is stdout
             mov       rsi, message         ; address of string to output
             mov       rdx, 13                 ; number of bytes
             syscall                               ; invoke operating system to do the write
             mov       rax, 60                 ; system call for exit
             xor       rdi, rdi                ; exit code 0
             syscall                           ; invoke operating system to exit

             section   .data
message:  db        "Hello, World", 10      ; note the newline at the end

-vs-

Java, unclear 1-liner:
public class StringStatsArray { private final String[] stats; public StringStatsArray(String[] a) { stats =
  a; } public String toString() { String ret = "{"; for (String check: stats) { ret += "\"" + check + "\", "
  ; } ret = ret.substring(0, ret.length() - 2) + "}"; return ret; } public double averageLength() { double
  sum = 0; for (String check: stats) { sum += check.length(); } return sum / (double) stats.length; } public
  int search(String target) { for (int i = 0; i < stats.length; i++) { if (stats[i].equals(target)) { return
  i; } } return -1; } public int sortStatus() { if (stats.length <= 1) { return 1; } if ((int) stats[0]
  .charAt(0) < (int) stats[1].charAt(0)) { for (int i = 0; i < stats.length - 1; i++) { if ((int) stats[i]
  .charAt(0) > (int) stats[i + 1].charAt(0)) { return 0; } } return 1; } else if ((int) stats[0].charAt(0) >
  (int) stats[1].charAt(0)) { for (int i = 0; i < stats.length - 1; i++) { if ((int) stats[i].charAt(0) <
  (int) stats[i + 1].charAt(0)) { return 0; } } return -1; } else { for (int i = 0; i < stats.length - 1; i
  ++) { if ((int) stats[i].charAt(0) < (int) stats[i + 1].charAt(0)) { for (int j = i; j < stats.length - 1;
  j++) { if ((int) stats[j].charAt(0) > (int) stats[j + 1].charAt(0)) { return 0; } } return 1; } if ((int)
  stats[i].charAt(0) > (int) stats[i + 1].charAt(0)) { for (int j = i; j < stats.length - 1; j++) { if ((int
  ) stats[j].charAt(0) < (int) stats[j + 1].charAt(0)) { return 0; } } return -1; } } return 1; } } }

-vs-

C# Minecraft client, clear code:
using (var world = JavaWorld.Connect())
{
    world.PostToChat("Hello from C# and .NET Core!");
    var originBlock = world.GetBlockType(0, 0, 0);
    world.PostToChat($"Origin block is {originBlock}.");
}



"Code formatting is about communication, and communication is the professional developer’s first order of business." -Robert C. Martin (Uncle Bob)


Even complex languages can be simplified somewhat by using logical naming conventions to identify what the entities are and what operations are doing.

Clear and consistent naming conventions of all members within the code of an application go a long way for making your code open to collaboration and/or extension by others. In much the same way people prefer different kinds of poetry, we developers prefer certain programming languages or styles (.NET vs. Java vs. NodeJS vs Python vs. C and C++; Message Queues vs. RDBMS; OO vs. FP) more or less than others. We should however, as far as possible, attempt to make our code clearly formatted and named for anyone to easily interpret. We should be as clear and consistent as possible and only comment when explaining the behavior in variable or function names alone won't suffice.

And this is all not to be confused with just good old fashioned best practices encompassed in the excellent book Clean Code by Robert Martin. Write clean code. Write understandable code with well-named members etc. And for the love of software development (esp. open-source) having a fighting chance to reach its potential in this early part of the 21st century, please do not write code in such a way that serves only to prove how clever you are or obsfuscate what is really going on for reasons unknown. "Security through obsfucation" is a real thing, but it's not a good way to manage a team code base.



Assume that the developers who inherit your code are going to need a little guidance



*true story, I was once interviewed first on the phone, and then on-site for an interesting .NET/SQL Server Dev opening with a major league baseball team. I did relatively well in the 3+ hour interview which included live coding exercises and meeting with all of my potential future colleagues. I went home that day pretty confident that I'd get the job, which in my experience is usually a sure sign that I won't get the job.

The last step for me before the hiring decision was made, arrived in the form of an email which let me know that the other final candidate had submitted a better solution than mine to the final and most difficult coding challenge but only by a couple bytes (16 or 24 bits or something) and that I was going to be given a chance to resubmit my code if I could make it smaller.

The final challenge was to demonstrate some extreme DRY by writing a program that would output the lyrics to "Old McDonald had a farm" in the smallest possible source code file. So, logically I abracted away all the individual characters and repeating character sequences and did my best to make the program as small as possible.

I declined to attempt any improvements. I honestly didn't know how to make it smaller, but more to the heart of the matter, this code golf barrier for entry made me wonder if there were other development practices within the IT department of this organization which I would not be a fit for; so it was probably mutually beneficial that I dropped the ball.

Due to a few .exe filesize bytes... I came in 2nd place and lost out on my dream contract/job. All of this because of my failure to hit a hole-in-one in that darn code golfing test.

My (C#) solution looked somewhat similiar to this:

void x(string c, string d){var a="Old MacDonald had a farm";var b=", E-I-E-I-O";var f=" a ";var g=" there";Debug.WriteLine(a+b+",");Debug.WriteLine("And on that farm he had"+f+c+b+",");Debug.WriteLine("With"+f+d+" "+d+" here and"+f+d+" "+d+g+",");Debug.WriteLine("Here"+f+d+","+g+f+d+", everywhere"+f+d+" "+d+",");Debug.WriteLine(a+b+"!");


I think the actual (C?) solution with the smallest filesize was something like this: 

o(char* x, char* y)
{
    char* f=
        "Old MacDonald had a farm, E-I-E-I-O,\n"
        "And on that farm he had a %s%.13s"
        "With a %s %s here and a %s %s there,\n"
        "Here a %s, there a %s, everywhere a %s %s,\n"
        "%.35s!\n";

    printf(f,x,f+24,y,y,y,y,y,y,y,y,f);
}

Ah well, we live and learn. Development is not a series of 1-upping and out-dueling one another with battles of cleverness. It's an ongoing communication, elaboration and collaboration experiment wherein the ultimate goal is for everyone to understand the domain problems and solutions, domain modeling for the problem abstractions and a standard domain language which removes ambiguity and enables "1000ft" knowledge for even the most tertiery of interested stakeholders.

Some areas of code (for instance the data layers or the UI or the file I/O, etc.) will invaribly be understood by some team members more or less than others. And a team architect will understand everything, though not at the low, "weeds" level of the dev who is implementing a particuliar story or piece of functionality.

Code like you might die tomorrow and someone will have to pick up everything from scratch. Enable frictionless configuration for setting up the local IDE and environment for the first time. Create a useful, concise README.md that includes everything needed to get up and debugging and an explanation of anything that is completely or somewhat non-standard. Include unit and e2e integration tests that 2x-check runtime interactions and clearly demonstrate all behaviors and interactions. 

Above all else: make your application instructions so readable and elegant that perusing the source code is not unlike reading a book and immidiately understanding and visualizing each entity and operation and what typical usage and operation looks like. It's really hard, but it is important for the future that we all get it right and continuously improve our code's understandability.

Happy developing, all.







"All the quirks and buggy behaviours we can exploit in a code-golf challenge allow us to identify with less effort code that will otherwise behave unexpectedly or cause trouble."
...
I’d argue that code-golf can be greatly beneficial as long as we keep our mind in the game and not try using it where it doesn’t belong." -Juan Cortés

Very, very true points in favor of code golfing for fun and deep exploration (even if not the default for real world implementations).


A Timeless Book (by Jerry Fitzpatrick)

TL; DR;

This book gets right to the point of the common aspects required for building great software and is too valuable for any software development professional not to read; and it contains just 172 pages! 😃


Read this book.


Plan Before Implementing

Proper and properly named abstractions to match problem domain and purpose. Thoroughly documented and well-understood behavioral interactions among all accessible components and at minimum a solid high level understanding of all dependencies; know when not to re-invent the wheel and instead utilize a proven 3rd party or open source tool.


Keep it Small

YAGNI ("You ain't gonna need it") is a very real thing. Development teams should focus on working prototypes that can be ironed out for production vs. forever "ideal" implementations that never make it to an actual user's screen.


Write Clearly

Treat a rough draft as a rough draft by encouraging code reviews and frequent minor refactoring to achieve code clarity for the next developers who will inevitably read (and need to understand in order to change or extend) your logic in the future.


Prevent Bugs

Meticulously control scope and member access and understand all ramifications of behavioral code points within the application. Every area of variation/mutation/state change should be covered by tests that are both named and implemented to clearly demonstrate the function/class/behavior being tested.

All tests are important for confidence/assurance in ongoing development but TDD (writing tests before the implementation a la Kent Beck) is not a replacement for good, cohesive design. That being said, I think the TDD backwards approach can help start great design discussion among developers when the design is somewhat unclear (tests, particularly broken tests will expose the innards that most warrant discussing).


Make the Program Robust

Utilize agreed-upon code formatting and pattern implementation standards and non-antagonistic code reviews to ensure these standards are being followed.

Utilize information hiding and useful categorization and encapsulation that extends but does not lend itself to potential client issues.

Do not try/catch everything and log everything unless necessary for compliance or a particuliar initiative being monitored. Make Exceptions very visible (but exit the program gracefully if the exception is not "handleable") and integrate tests to prevent the same (preventable) issues from recurring. Instead use try/finally and let exceptions bubble up to the surface application code.

Exceptions that are allowed to be handled and logged hide problems in the code that need immediate attention.

Use solid CI/CD and automated testing that tests for easily definable application behaviors.


Prevent Excess Coupling

Favor atomic initialization: Initialize everything all at once versus incremental composition.

Discourage unnecessary extensibility points and instead expose what needs to be exposed with as little information sharing as possible.

Strive for immutable members wherever possible.

Cohesive, self-evident abstractions are of utmost importance.


SUMMARY

The concepts so succinctly covered in Timeless Laws of Software Development apply to all types of code (imperative or declarative) and all languages.

While I've read many great software books and all have helped me become a better developer, no text has struck me as so plainly obvious and concise at explaining good software design concepts in such an easy-to-grok manner.

For a worthwhile read, check out Timeless Laws of Software Development by Jerry Fitzpatrick

.NET 5+: the Future of .NET

Microsoft doesn't want to restrict the growth of their highly popular .NET development framework by requiring that it only run on Windows OS and that its components rely on Windows-based components like ASP.NET which relies on IIS.

Enter .NET Core 1, 1.1, 2, 5 (6)+: the Future of .NET.


One .NET Framework to rule them all? No. But a new, unified, cross-platform .NET Runtime? Yes.


With .NET 5 (and coming in hot down the pike, .NET 6), developers can use the languages (C#, F#, VB and C++/CLI) and framework (.NET) they are familiar with, to build applications that can run on a Windows, Linux or Mac OS. While .NET Core 1 and 2 lacked several expected features and felt fairly unsupportable, .NET 5 feels more familiar and addresses most issues (this is just the networking improvements made).

Formerly known as .NET Core 1, .NET Core 1.1 and then .NET Core 2, the future for the .NET Framework and associated runtime libraries will fall under the umbrella of what is simply called ".NET" (5 (current release), 6 (preview), with intermediate minor versions one would expect) as of the time of this writing. ASP.NET Core will continue to be labeled with the "Core" designation for now with the .NET version tagging the runtime (ASP.NET Core Runtime 5, ASP.NET Core Runtime 6, etc.).

There do exist more-than-slightly-subtle differences. For instance ASP.NET Core Runtime 5 projects are structured differently and Global.asax.cs has been replaced with Program.cs and the accompanying Startup.cs which contain the Main entry point and provide spaces for application configuration methods that execute only when your program is initially run (this includes functions to respond to certain events like a unhandled/last chance exception handling, etc.).

    public class Startup
    {
        public Startup(IConfiguration configuration)
        {
            Configuration = configuration;
        }

        public IConfiguration Configuration { get; }

        // This method gets called by the runtime. Use this method to add services to the container.
        public void ConfigureServices(IServiceCollection services)
        {
            services.AddDbContext<ApplicationDbContext>(options => options.UseSqlServer(Configuration.GetConnectionString("DefaultConnection")));
            services.AddDefaultIdentity<IdentityUser>(options => options.SignIn.RequireConfirmedAccount = true).AddEntityFrameworkStores<ApplicationDbContext>();
            services.AddControllersWithViews();
            services.AddRazorPages();
            services.AddMvc().AddViewLocalization(LanguageViewLocationExpanderFormat.Suffix);
            services.AddLocalization(options => options.ResourcesPath = "Resources");
            services.Configure<RequestLocalizationOptions>(options =>
            {
                options.SetDefaultCulture("en-US");
                options.AddSupportedCultures("en-US", "es-CO", "fr-FR");........

An example of .NET 5 ASP.NET Startup.cs which replaces most Global.asax.cs functionality; Program.cs handles all else

 

In sum total, .NET 5 is basically a framework with the same functionalities that the .NET Framework had, with new namespaces and methods and a few slightly different design paradigms for ASP.NET and other project templates that use .NET 5 code. But it compiles to binary code that can run crossplatform- to a Linux distro or OSX27 or regular old Windows 10, 11, 12, etc.).

.NET 5 seems to favor better encapsulation/information hiding (less extensibility but fewer things to keep track of that can go wrong!) but ASP.NET Core still tends to have the magic string architecture that is its double-edged sword. Everything is a balance; never can be 100% fast, cheap and customizable.

Expect lots more to come now that .NET has it's versioning, cross-platform integration and road map in order



Virtually everything is customizable if you want to use your own implementation of a SqlClient RDBMS provider or Authentication provider. Setting up social media authentication is relatively simple. For relational database access, Dapper is a nice balance between ADO.NET with pure SQL statements and an ORM for object population/deserialization, etc. and compiles to .NET Standard which can be referenced and compiled by a .NET 5 project.

With SQL Server moving to Linux world I imagine many other useful services that used to rely solely on Windows-OS will follow: native MS Office, MS Dynamics and related dependencies, IIS, etc.

Where .NET really shines is in its ability to compile/integrate .NET code libraries (with the notable exception of server-side WCF)  built with .NET Framework 4.5-4.8 as well as Xamarin, Mono, Unity and other previous .NET-related runtime libraries. It uses what is called .NET Standard (a collection of commonly used and .NET 5-compatible .NET Framework  members) to achieve this bridging between .NET and all .NET Framework versions preceding it.

Perhaps not all of that old .NET 4.5-4.8 legacy code will need to go to waste.


All SDKs under one roof; what is not to like? Almost as great as "Write Once.. Run Anywhere" 


Long-term support for .NET 5's predecessor, .NET Framework will continue for versions 4.6.2 and above for the foreseeable future while prior versions have either already ended LTS or will be ending LTS soon, per Microsoft:

Support for .NET Framework 4, 4.5, and 4.5.1 ended on January 12, 2016.

Support for .NET Framework 4.5.2, 4.6, and 4.6.1 will end on April 26, 2022. Customers and developers must have completed the in-place update to .NET Framework 4.6.2 or later by April 26, 2022 to continue receiving technical support and security updates.

Marginal Cost Analysis

Illustration of MC:MR curve (Supply curve); average total (ATC) and variable costs (AVC) can be analyzed as well


Marginal Cost (MC) is "the cost added by producing one additional unit of a product or service." The analysis of MC is used heavily in all departments that have a need to maximize output (sales) and minimize input (dollars spent)

So-called "what if scenarios" exist everywhere in modern business management and administration. They are largely based on the relationships of MC variables to demand. "What if we lowered the price of our product from $8 to $5 in this market, what will happen?"

Depending on the demand in that market, the marginal cost (MC), and thus the maximum possible profit point could rise (if demand increases are less than the $3 per unit less being recovered in sales) or lower (if the lowered price leads to higher demand than the demand at the $8 price).

Whether the maximum possible profit point rises or lowers depends on how much demand is associated with the product when it is sold at $5. Assuming the business can produce more of the item per day at $5, unless demand increases production quantity so much that the maximum possible profit is higher at $5 than it is at the $8 price, the decision to lower the price from $8 to $5 is not a profitable one.

Often, companies find themselves with the luxury of being able to lower prices to generate high demand because their production costs are so low when producing at such high scale (what is known as possessing "economies of scale") or because their advertising costs are so low or because they can simply afford to take on losses to break into the market with hopes that they can someday achieve the economies of scale of like those of the market winners once they have established themselves as a legitimate market competitor.


Marginal Cost by Quantity equals changes in Cost over changes in Quantity


Break-Even is defined as "the amount of money, or change in value, for which an asset must be sold to cover the costs of acquiring and owning it. It can also refer to the amount of money for which a product or service must be sold to cover the costs of manufacturing or providing it."

Many businesses do not make much money. However, generating enough income to pay all of your employees and utilities and taxes in addition to all the business expenses that generate economic activity- is not an easy feat and is in no way a failure (a business failure is a business that only ever consistently loses money- never breaking even or generating profit).

A simple illustration of the break-even concept is if an individual bought 90 cans of Pepsi in advance of a big event in their town. If the purchase price for the bulk 90 cans (3 30-packs) was $45 and they sold the individual cans to event-goers for $5/ea, they would only have to sell 9 Pepsis to breakeven- the remainder (minus applicable permit or taxes)- is profit 45 / x(5) = 1 where x = 9


Traditional Make vs. Buy:
Companies are frequently faced with the decision to create something within the company or opt to purchase from a third party vendor. The latter usually makes sense; the former only makes sense if the company can consistently produce a material or service input at a lower price than could be paid to a third party.

Additionally, any in-house materials development should not interfere with on-going production operations.


In Production Planning:
With machines sitting largely idle unless there is sufficient capacity for them to process, a manufacturing manager has to contest with a host of variables in configuring the production floor and which machines will be used to maximize production of the amount they need to deliver each interval (day, week, month, year). 


In CPQ and Pricing Analysis:
The price point at which there is an intersection of MC and MR is known as Price Equilibrium (PE). Quantity produced and sold at the PE ("Maximum Possible profit" in the chart above) maximizes profit as PE represents the price and output level at which MC is lowest.


Other notes:
Federal, State and local governments can institute price limits (also known as price floors) which restrict the ability of a producer to recover all of the profit area they might gain for product sold at prices in excess of the price equilibrium. Selling at the price equilibrium is selling at the "break-even" point.

The ability to isolate P, MC, MR, Q and analyze their response to changes in the other variables is an invaluable tool for organizational and financial planning.

References:




Custom SSRS Authentication Extended

One of the limitations of SSRS is that it cannot be used outside of a Windows environment (security is all dependent on Active Directory and Windows User accounts). Unfortunately app impersonation does not work cleanly enough as it will prompt users for credentials when they 1st authenticate to the Report Server. That doesn't cut the mustard for user expectations of public-facing apps.



Authentication only works as far its interoperability can reach (needs to reach beyond Windows Auth)



So, to get around this, Microsoft has provided a workaround in the form of the CustomAuthentication example. It provides a basic way to authenticate using forms-based authentication with a login page. This does work, "technically". But this also will not work if we want our report authentication to be invisible/seamless to a user who is already authenticated to the main app (that provides SSRS-based reporting features).

Why make a user auth 2x? 

So.... (and this isn't incredibly clever but it's useful): enter this extension of the CustomAuthentication example that is Local-only access by default, but suggests several overrides for authentication.

Here is the crux of how the CustomAuth can work in many different ways simply via modifying Login.aspx.cs of the Microsoft example:


        private void Page_Load(object sender, EventArgs e)
        {
            //Your secret authentication sauce goes here..
            //appHash should get dynamically generated from the app calling SSRS (ideally for each request if performant enough)
            //ie. 
            //if (CheckAuth(System.Web.HttpContext.Current.Request.Cookies["origAppHash"].ToString()))
            //if (CheckAuth(System.Web.HttpContext.Current.Session["otroAppHash"].ToString()))
            if (System.Web.HttpContext.Current.Request.IsLocal)
                FormsAuthentication.RedirectFromLoginPage("daylite", true);
        }

        private bool CheckAuth(string appHash)
        {
            //DecodeAndCryptoChecks on appHash
            return true;
        }

 MS' Example uses Page_Load(); presumably Page_PreLoad() or Page_Init() would also work here- 'just an HttpRequest eval



The idea behind this branch (closed as soon as PR'd as I don't expect MS to integrate this but I did want to not-so-subtly nudge them to explain SSRS' custom extensibility better) is not a defined solution- it is to demonstrate how you can interface with the authentication and authorization operations of SSRS service to achieve virtually any kind of custom security behavior or compatibility that you require.




GitHub (my sonrai LLC is my contractor/consultant LLC): https://github.com/sonrai-LLC/ExtRSAuth